Shen - Jungling Shen by Stonewall_hero

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Mandatory Listen While Reading Guide


Well first and foremost a bit about myself – I love playing tanks and I love jungling. Shen can do both relatively easy. Shen isn’t a pure tank though but he can supplement another tank incredibly well and support the team spectacularly. So far I’ve won my games with Shen and have even had enemy heroes call Shen OP. If you like junglers (especially Warwick) and you like Tanks – then you will love shen.

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Ki Strike - Every 8 seconds, Shen's next attack deals bonus damage.

Vorpal Blade - Damages target unit and life taps him, healing allies that attack the target.
Deals 60/100/140/180/220 (+0.6) magic damage to target unit. That unit becomes life tapped for 5 seconds, healing any champions who attack it for 15/30/45/60/75 +(0.2 Ability Power Ratio) health over 3 seconds.

Will come handy for jungling and early ganking and then it evolves into a glorified marker during team fights.

Feint - Shen blocks damage from the next champion attack or spell.
Shen defends the next champion spell or attack, blocking up to 50/115/180/245/310 (+0.3) damage; lasts for 1 source of damage or 2 seconds.

Useless for jungling and very situational later on (in my opinion). Not that useful of a skill but it has its uses here and there

Shadow Dash - Shen dashes rapidly toward a target location, taunting enemy champions he encounters.
Shen rapidly dashes to a target location, Taunting enemies he collides with for 0.8/1.1/1.4/1.7/2 second(s).
Restores 40 Energy if you hit a champion.

Dump skill for jungling. I absolutely love this skill. Amazing CC and gives you a boost for chasing down enemies. I have also been able to assist a lane in getting a double kill early on thanks to trapping them using this ability.

Stand United - Shen shields himself and a target ally from incoming damage, and soon after teleports to their location.
Places a shield on both a target allied champion and Shen, absorbing 400/600/800 (+1) damage for 8.5 seconds (Shen's shield absorbs half as much damage). After channeling for 2.5 seconds, Shen teleports to the target's location.

Teleport, save an ally and possibly kill his assailants. I find its best used when a fight is initiated by your tank (yeah Shen isn’t a true tank) and to shield the squishy on your team. It also has its use of saving an ally or ganking an enemy during the early stages of the game.

Skill Order


    669days since
    Season One launched

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