Teemo - A guide by Nekir

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This guide is for an attack damage Teemo that really focuses on harassing with poison. A lot of people do not give Teemo's poison the wide berth that it deserves. First let us start with my rune build.

  
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 Marks Seals
Glyphs
Quintessences
5 Greater Marks of Desolation (to add 9.8 Armor Penetration)
 9 Greater Seals of Malice (to add critical chance 3.78)
9 Great Glyph of Malice (to add critical chance 2.52)
 3 Greater Quintessence of Malice (Critical Chance 1.86)
 4 Greater Marks of Malice (to add critical chance 3.72)
   

So from your rune book you will have +12 Armor Penetration and +15% Critical Chance.

   Masteries
for masteries I follow a 21/9/0 mastery path.

-Offense-
3 Deadliness, 1 Cripple, 4 Sorcery, 4 Alacrity, 
1 Archaic Knowledge, 1 Burning Embers, 3 Brute Force, 3 Lethality, and 1 Havoc.

-Defense-
1 (or 3) Resistance, 3 (or 1) Hardiness, 4 Evasion, 1 Nimbleness

-Utility-
None

So from your masteries you will have +2.00 Critical Chance, +10.00% Critical Damage, 3.00% Cooldown Reduction, a slight increase in physical and magical armor, +2.00% Dodge Chance (and a buff that is applied if you dodge that causes increased movement speed), +4% Increased Attack Rate, +15% Spell Penetration, and an overall increased Physical and Magical Damage by +5%.

-The Important Total Stats (with runes and masteries)-
+ 17% Critical Chance
+10% Critical Damage
+ 12 Armor Pen
+ 15% Spell Pen
+ 5% Phsyical and Magical Damage

The Gameplay Aspect
I always get Exhaust and Ignite as Summoner Spells, which is why I made my mastery build as such. If I must defend my Summon Spell choices, then I will here: Exhaust is a must, it is (virtually) the equivalent of frozen mallet and Teemo's blind shot in one spell. And ignite, is just ANNOYING on Teemo. Ignite may not be that powerful, but on top of your poison it is painful and may be that thing that gets you first blood.
A note about first blood-
Teemo can get first blood, easily. You just have to understand the poison spam side of his play style. Lock on to someone and hit them once or twice... if you can at least four. The poisons stack and do more damage the more you hit. You should also know who to use exhaust on. If you are laned with a partner, communicate that you want to get first blood... and you want to gank the squishiest... if you are laned against a say... Morgana and Sion... who would you aim for? If you say Sion, uninstall League of Legends now.
You aim for Morgana, and use exhaust on Sion so that his crit hit bullshit will not hit you. When you see Morgana you unload on her! Right click her and let Teemo auto attack her to death. Hopefully your lane partner has exhaust and will slow her down... then you can use ignite if you get her low enough.

A further note on ignite-
Ignite at level one does 75 damage (50 plus 25 per level). For most heroes, you do not want to use ignite unless they are deathly low or if you click them and see a little less than 75... as Teemo you can use it when they have more than 75... no more than say... 125, and if you have at lest 3 or 4 stacks of poison you will, most definitely, get the kill (assuming they do not have heals).

Starting Items-
Here is the items I get in the order that I buy them:

-Vampiric Scepter
-Boots
-Mercury Treads
-Long Sword
-Phage
-Giant Belt
-Frozen Mallet
-Recurve Bow
then (depending on if you are fighting an AP heavy, magic using team) get
-Null-magic Mantle or Long Sword 
Based off of the item you got, get either
-Wits End
or
-Last Whisper
Then get the one you did not get just then
 (so if you buy a wits end to rape that Morgana and Ryze on the enemy team, the next item is
-Recurve Bow and
-Long Sword to get
-Last Whisper)
- Malady or Infinity Edge (you pick... infinity edge will make you hit like a mac-truck... malady will make you have almost 2.0 attack speed and rape face with that wits end you got)

Skill Order-
1. E
2. Q
3. E
4. Q
5. E
6. R
7. E
8. Q
9. E
10. W
11. R
12. W
13. Q
14. W
15. Q
16. R
17. W 
18. W


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