Morgana, The Iron Angel - by SmecssRaege

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Morgana, The Iron Angel

Disclaimer: Masteries, runes and summoner skills are personal choice, what is labeled in the
following sections of this guide are just my personal suggestions.

Base Stats
:

Health 387 (+83 / per level)

Mana 240 (+60 / per level)

Move Speed 300

Armor 11.35 (+3.8 / per level)

Spell Block 30 (+0 / per level)

Critical Strike 1.9 (+0.3 / per level)

Health Regen 0.94 (+0.12 / per level)

Mana Regen 0.86 (+0.09 / per level)

Range 350


SKILLS:

Dark Binding [Q]
Damage: 90/150/245/315/440 (+1.2:1 AP ratio)
Duration: 2.5/2.75/3/3.25/3.5 seconds
Cooldown: 15 seconds
Mana Cost:
80/100/120/140/160
Details: Fires a projectile in the direction aimed (Skillshot), upon collision with a target (can hit minions and champions) it disables movement for the duration.

Tormented Soil [W]
Damage Per Second: 30/45/60/75/85 (+ .2:1 AP ratio) 
Duration: 5 seconds
Cooldown: 12 seconds
Mana Cost:
80/100/120/140/160
Details: Deals damage per second upon the targeted ground area.

Black Shield [E]
Absorption: 100/150/200/250/300 (+ 1:1 AP Ratio)
Duration: 4/5/6/7/8 seconds
Cooldown: 15 seconds
Mana Cost: 50
Details: Casts a shield on an allied champion which absorbs magical damage and removes
all debuffs on the target upon cast, and prevents debuffs while the shield is up.

Soul Shackle [R]
Damage: 175/250/350 (+1:1 AP ratio) 

Duration: 2/2.5/3 seconds (The stun effect after the 4 second chains)
Cooldown: 90 seconds
Mana Cost: 100/150/200
Details: Instantly deals damage and attaches a chain to each champion hit by the spell.
The chain slows by 30% and will deal damage and stun anyone with a chain after 4 seconds.

Soul Siphon [Passive]
Details: Morgana is healed for 5% of any Magic Damage she deals.

Note: This counts for any magic damage, including the likes of sunfire cape.



Runes: -% Cooldown, +HP, +Mana Regen

Summoner Skills
: Cleanse and Teleport

Masteries: 9/0/21


ITEMS:

Starting:
Meki's Pendant + 2 health potions

Meki's > Chalice of Harmony
Boots 1
Mana Manipulator > Soul Shroud
Catalyst the Protector > Rod of Ages
Boots 1 > Mercury Tread's or Ninja Tabi (pending on melee or caster/disable heavy team)
 (If necessary for cooldown purpose) Glacial Shroud > Frozen Heart
Warmog's Armor

Here's where a few choices become available: (In order of personal preference)

Melee heavy game? (3 or more)
Thornmail
Guardian Angel
Aegis of Legion

Caster Heavy game? (3 or more) 
Banshee's Veil
Guardian Angel
Abyssal Scepter
Aegis of Legion


Fairly Balanced game? (2 melee 2 casters)
Guardian Angel
Aegis of Legion


SKILL BUILD:

1: Q (just in case you get the oppurtunity to set up a gank or save yourself from one)
2: E (could possibly save your or a teammates life at this level)
3: W
4: W
5: W (congratulations, now start casting this on the BACK ROW creeps on EVERY SINGLE WAVE, as you will be 1 shotting them from now on)
6: R
7: W
8: Q
9: W (maxed out here)
10: Q
11: R
12: Q
13: Q (maxed out here)
14: E
15: E
16: R (maxed out here)
17: E
18: E (maxed out here)

***ALTERNATIVELY, if you feel you need the shield more than the increased snare time/damage you can
SWITCH the progression of Q and E ... this step will need your own discretion***

Early Game(1-5): Last shot as much as possible, but without putting yourself in too much danger (your attack range is only 350 sadly), use dark binding/tormented soil to setup some gank oppurtunities if you are with a lanemate, or in an attempt to harass the enemy champion/s.

Mid Game(5-11): Start using tormented soil on every single wave on the BACK ROW units, if you can manage to catch someone on it, try and bind them to it for a good harassment oppurtunity, continue to collaberate with your lanemate if you have one into getting ganks.

Mid-Late Game
(11-16): Pretty much the same routine here, continue setting up ganks where possible and keep your cash flow coming in as much as possible

Late Game(16+): This is where your hero shines and really starts becoming "The Iron Angel" at this point if executed correctly, you should be an EXTREMELY durable wall of crowd control.

Lanemates/Partners:

**It's preferable to solo on this build, but if stuck with a lanemate or playing with a friend, here's some things to consider**

People you want:
 Characters who can't / don't commonly farm backrow creeps and can put a hurt on anyone you snare
*Note: Clicking on a link will simply open a window to that hero*

Such as: Allistar, Tryndamere, Evelynn, Twitch, Blitzcrank, Kayle, NunuSinged, Ryze, Malphite

People you don't want:
 Basically the exact opposite, people that DO farm backrow creeps commonly or can't capatalize on your root

Such as: Veigar, Annie, Anivia, Zilean, Twisted Fate etc. etc. Basically everyone not on the first list almost :P

How to approach battles:

Sit in the middle of your team, behind possible tougher or equally tough tanks, and wait for initiation (or initiate with a dark binding, if you are confident in your ability to hit the target you intend to hit) throw down a tormented soil where you can find the biggest clump of heros (this forces them to either take it's damage or scatter which is time they aren't dishing out DPS, which is less damage to your team....even tormented soil can be used as support :3) and when you can make your way into the middle of 2-3 or more heroes use Soul Shackle to drop a 30% slow and damage leading to a potential stun (which will usually be the death of whomever it stuns) then throw out as many dark binding/tormented soils as you can after that
^^^
that is the general gameplan, it's not always going to be the same, but that's where player skill and ability to read what you need to do comes into play.

Final Note: Picking up the Golem Buff (blue runes) as much as possible during the game does greatly increase your direct killing efficiency because you will be sitting on A LOT more spare mana to throw spells to your heart's content. If you are with friends or decent people in your game, ask for help to take the golem down as early and as often as possible. 1.5% max mana per second is a HUGE help, and the 25% cooldown reduction can fillout any missing cooldown timer, if you don't wish to get a more permanent cooldown reduction via. glacial shroud or frozen heart


669days since
Season One launched

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