Malzahar - Reaper of the Void - By Alpharius

Malzahar - The Prophet of the Void


Many men have gone mad beneath the glare of the Shurima sun, but it was during the night's chilling embrace that Malzahar relinquished his sanity. Malzahar was born a seer, blessed with the gift of prophecy. His talent, though unrefined, promised to be one of Runeterra's greatest boons, but destiny plotted him another course; his sensitivity to the roiling tides of fate allowed other, unwelcome things to tug at his subconscious mind. In his dreams, where the veil of separation is thinnest, a sinister thing beckoned. For some time, Malzahar was able to resist its prodding solicitation, but with each passing night the voice grew louder, or perhaps deeper, until he could withstand the call no more.


He ventured into the desert without supplies, drawn by the lure of a specious charm. His destination: a lost civilization to the east, known to ancient texts as Icathia. Few believed such a place ever existed, and those who did were certain that the sands had long since devoured whatever remained. When Malzahar's cracked feet finally failed him, he found himself kneeling at the base of a bizarre crumbling obelisk. Beyond it lain the alien geometry of a ruined city and the giant decaying idols of dark and horrific gods. His eyes, seeing what others cannot, and what none should, were filled with the essence of the Void. His once shifting visions of the future were replaced with the immutable promise of Valoran beset by creatures of the Void. Standing alone, but not alone, amidst the echoing dunes, he noticed the familiar voice escape his own lips in a parched rasp, bearing three words whose weight trembled his knees: League of Legends. Now infused with the power of the void itself, Malzahar set off to the north to seek his fate.

"The land may melt, the sea may swell, the sky may fall… but They will come." -
Malzahar
1. Abilities

Passive: Summon Voidling
After casting 5 spells, Malzahar summons an uncontrollable Voidling to engage enemy units for 21 seconds. Voidlings have 200 + 50 x lvl Health and 20 + 5 x lvl Damage.
Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).


Call of the Void
Malzahar opens up two portals to the void, after a short delay, power erupts from the voids, dealing damage and silencing all enemies hit.


Null Zone
Malzahar creates a zone which deals the greater between a flat damage and a % of the target's max health.

Malefic Visions
Malzahar infects his target's mind with cruel visions of their demise, dealing damage each second. If the target dies while afflicted by the visions, they pass on to a nearby unit.

Nether Grasp
Malzahar channels to incapacitate his target, dealing damage each second.

2.Introduction

Pros
- Massive single target dmg.
- Scales well with ability power.
- Good AoE abilities.
- Powerful stun.

- AoE Silence


Cons
- Relatively long CD's.

- Squishy, Low HP
- Low mana pool.


3. Items
Recommended Items.

Boots of Mobility

Mejai's Soulstealer

Rod of Ages

Rylai's Scepter/Archangel's Staff

Zhonya's Ring

Void Staff


I only get Mejai's if I'm sure I can get it stacked, otherwise I tend to replace it with Abyssal Scepter.

Also, I get Rylai's scepter if I find myself too squishy, otherwise I get Archangel's for the massive AP & mana boost.
Void Staff before Zhonya's for the magic pene.


Recommended Item Order:

Amplifying Tome

Mejaj's Soulstealer

Boots of Mobility
Catalyst the Protector
Rod of Ages.

Tears of the Godess

Archangel's Staff

Void Staff

Nedlessly Large Rod

Zhonya's Ring
4. Skilling Order


  1. Malefic Visions

  2. Null Zone

  3. Call of the Void

  4. Malefic Visions

  5. Null Zone

  6. Nether Grasp

  7. Malefic Visions

  8. Call of the Void

  9. Null Zone

  10. Malefic Visions

  11. Nether Grasp

  12. Null Zone

  13. Malefic Visions

  14. Null Zone

  15. Call of the Void

  16. Nether Grasp

  17. Call of the Void

  18. Call of the Void


5. Summoner Abilities


1.Clarity – Very handy, as your mana pool is pretty low.
2. Flash – Very handy, Flash in, Null Zone + Ulti = Profit

Other choices would be:

Replacing flash with, Ignite or Teleport.

6. Summary
Game Mechanics/Strategy:

-Malefic Visions has a somewhat wide area of effect compared to the visual effect.
-Malzahar's passive to summon a voidling, can be quite effective if your target runs to his tower, as it'll chase him as long as you dont turn around.
-Malzahar's abilities are great for harassment, especially his Malefic Visions
-Malzahar's Null Zone is great for denying your enemies minion kills.
-
Rule of Thumb Harrass with Null Zone, farm with Malefic Visions.

7
. Creep Jungling
Always try to get the golem buff, You should be able to start getting it at lvl 6.
You can farm the lizard eldar as well if no-one else on your team needs it.

8. Working with your team.
Malzahar is not the one to initiate fights, he's the the one killing the enemy off slowly
Putting down Null Zone in the middle of a team fight, along with your two other spells will strip a lot of the enemy's hp.

Stunning the enemies tank or main dmg deal with your ulti will help ensure the win.


9.Farming
Malzahar is an awesome pusher after early game, as all of your abilities (except your ulti anyway) can basically erradicate a group of minions, regardless of the number.


10. Tips and Tactics
-Useing your ulti on champions standing in Null Zone is almost a guaranteed kill if you put Malefic Visions on them as soon as your ulti is done channeling.

-Null Zone is great for tower harassing & checking the brush.


11.Masteries

I run with the standard 9/0/21 build in masteries,

Keeping in mind that I want the longer buffs and improved movement speed.


Offensive:

Tier [1] 1 Deadliness 3 Archmage's Savvy

Tier [2] Sorcery

Tier [3] Archaic Knowledge


Utility:

Tier [1] 3 Perseverance 1 Good Hands

Tier [2] 4 Awareness

Tier [3] Max everything, except Insight

Tier [4] 3 Quickness

Tier [5] 3 Intelligence

Tier [6] 1 Presence of the Master


12. Runes

I use a mix of runes for Malzahar, alternating between pure Magic Pene or AP Pr level.

I also use HP quints, Magic pene Marks, AP Seals and CD Reduction Glyphs.

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