Karthus - The Deathsinger

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Lore

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The vast quantities of magical energy that have been released during Valoran's numerous Rune Wars have scarred much of Valoran. Many remote locales continue to be twisted by residual magic, making them places where few dare to go. The Howling Marsh is one of these places, and the self-appointed overlord of this land is the lich known as Karthus. Some speculate that Karthus was a mage who, in life, was foolish enough to enter the fetid waters seeking his fortune, and that he was forever transformed by whatever dark magic permeates the swamp. On the darkest of nights, Karthus is said to sing the tales of those who have succumbed to the swamp, past and present.



''There's a proverb about death: 'Death is death and will hear no denial.' Karthus nods, knowing the ultimate truths therein.''

Stats

X Health 390 (+75 / per level)
X Mana 270 (+61 / per level)
X Move Speed 310
X Armor 11 (+3.5 / per level)
X Spell Block 30 (+0 / per level)
X Critical Strike 1.75 (+0.25 / per level)
X Health Regen 1.1 (+0.11 / per level)
X Mana Regen 0.8 (+0.08 / per level)


Abilities

Icon Ability Description
Lay Waste (Active) Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies.
Creates a delayed blast at Karthus' cursor position. After 0.5 seconds, deals 40/60/80/100/120 (+0.35) magic damage to each nearby enemy, this deals double damage if it hits only a single unit.
Cooldown
1/1/1/1/1 seconds
Cost
20/28/36/44/52 Mana
Range
875
Wall of Pain (Active) Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their move speed, armor, and magic resistance reduced for a period.
Creates a 800/900/1000/1100/1200 distance wide wall through target point. Reduces enemy armor and magic resistance by 15/20/25/30/35 and reduces movement speed by up to 40/50/60/70/80%; debuff lasts 5 seconds. The wall lasts 7 seconds.
Cooldown
22 seconds
Cost
100/100/100/100/100 Mana
Range
1,000
Defile (Active) Karthus passively steals energy from his victims, gaining mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own mana.
Toggle Off: When Karthus kills a unit, he restores 20/27/34/41/48 mana.

Toggle On: Drains 30/42/54/66/78 Mana to deal 30/50/70/90/110 (+0.25) damage to nearby enemies each second.
Cooldown
0.5/0.5/0.5/0.5/0.5 seconds
Range
550
Requiem (Active) After channeling for 3 seconds, Karthus deals damage to all enemy champions.
After channeling for 3 seconds, Karthus deals 250/400/550 (+0.7) magic damage to all enemy champions (regardless of distance).
Cooldown
180/150/120 seconds
Cost
200/300/400 Mana
Range
Global
Death Defied(Passive) Upon dying, Karthus enters a spirit form allowing him to continue casting spells while dead for 8 seconds.

Extra

  • Karthus' model looks similar to that of WC3's Lich Model. Both of them levitate as they move.
  • Currently, Karthus is the only non-living hero that is in fact; undead.

Tips

Playing As:
*Ask your allies to help point out when you should use Requiem to get kills in different lanes.
*Lay Waste is very strong at farming minions and harassing enemy champions.

Playing Against:

*Coming Soon

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