Lore
It is unusual to see yordles outside of Bandle City, but the lure of science was something Heimerdinger could not resist. The great academies of Piltover called to him; daring him to make his mark in the City of Progress. Knowing he would never thrive away from his own kind, Heimerdinger gathered like-minded yordles to join him in his quest, thus forming the backbone of the now famous Yordle Academy of Science & Progress. Since then, he has become one of the most respected minds of the modern age. The state of war on Valoran, however, is unacceptable, and Heimerdinger believes that science is the key to saving the world. Much more, he is out to prove this as a member of the League of Legends.''Science is on the march. Don't get in its way.''
Stats
X | Health | 350 (+75 / per level) |
X | Mana | 240 (+65 / per level) |
X | Move Speed | 300 |
X | Armor | 7 (+3 / per level) |
X | Spell Block | 30 (+0 / per level) |
X | Critical Strike | 1.5 (+0.25 / per level) |
X | Health Regen | 0.9 (+0.11 / per level) |
X | Mana Regen | 0.9 (+0.09 / per level) |
Abilities
Icon | Ability | Description |
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H-28G Evolution Turret (Active) |
Heimerdinger lays down a machine gun turret. This turret gains experience from attacking units and can level-up, gaining boosted damage. Turrets gain abilities as this skill is increased.
Heimerdinger constructs a Machine Gun Turret with (260 + 21 x Lvl) health and 28/36/44/52/60 (+0.25) damage. Max: 1/2/2/3/3 Turrets.
Evolution Turrets upgrade every 7 attacks, gaining additional damage. Every 2 levels of this skill will level the turret into a new type, becoming a green armor and magic resist reducing turret at level 3 and a red area of effect attacker at level 5.
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Hextech Micro-Rockets (Active) |
Heimerdinger fires long range rockets that hit the enemies closest to Heimerdinger.
Heimerdinger fires 3 enemy seeking Micro-Rocket(s), hitting targets nearest to him. Each rocket deals 85/135/185/235/285 (+0.55) magic damage.
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CH-1 Concussion Grenade (Active) |
Heimerdinger lobs a grenade at a location, dealing damage to enemy units / turrets as well as stunning anyone directly hit and blinding surrounding units.
Heimerdinger tosses a grenade, dealing 80/135/190/245/300 (+0.7) magic damage to enemy units and buildings, and blinding non-turrets for 1/1.5/2/2.5/3 seconds. Enemies who are directly hit are stunned for 1.5 seconds.
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UPGRADE!!!(Active) |
Passive / Active: Passively increases Cooldown Reduction. Activate to heal all active Evolution Turrets and cause them to fire movement slowing frost shots for a short time.
Passive: 10/15/20% Cooldown Reduction.
Active: All active Evolution Turrets are healed for 100% of their maximum health and also fire 25/30/35% movement slowing frost shots for 10 seconds.
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Techmaturgical Repair Bots (Passive) | Heimerdinger gives nearby allied Turrets and Champions 6/12/16/22 health regen per 5. |
Extra
- It's a smart yordle. He's the reason Corki even flies planes. He also seems to have an insane hair problem and is quite hairy. Teemo is also a hairy yordle but it's a clean coat, not an insane mustache and afro.
- Heimerdinger replaced Averdrian, an undead psychic. (More info pertaining this; /board/showthread.php?t=10891&highlight=Averdrian)
Tips
Playing As:*Turret placement can be a deciding factor in a battle. Against most enemies placing clusters of turrets is the best method, but if they have a lot of area of effect abilities your turrets can be destroyed quickly.
*Placing turrets in brush can lead to a surprise attack in your favor.
Playing Against:
*Coming Soon
Recommended Items
Meki PendantMercury Treads
Philosopher's Stone
Aegis of the Legion
Frozen Heart
Soul Shroud